

- #Retroarch windows ocarina of time how to#
- #Retroarch windows ocarina of time full#
- #Retroarch windows ocarina of time series#
Ocarina has many great things going for it.

#Retroarch windows ocarina of time series#
Since the series in general is well-made, people usually have fond memories of the game that introduced them to said series. This is when a game in a series is the first that many people played. Ocarina suffers from what I call "Final Fantasy VII Disorder". It isn't the best game ever made, and it isn't even the best Zelda game. That said, The Ocarina of Time is a good game.
#Retroarch windows ocarina of time full#
Enable Use High-Res textures and Use High-Res Full Alpha Channel - note that I personally had to toggle these a few times after quitting Retroarch but they eventually worked.As someone who has been playing Zelda games since the original was released on the NES, I feel like I know the series well.While the ROM is loaded, select the Quick Menu and go the Options tab for the core.Start Retroarch by either using the NSP provided by Retroarch, The NSP forwarding method, or by using selecting it from the Homebrew Launcher while holding the R trigger (in SXOS) - this allows the program to use all available memory.A) Enable the Setting to Allow Texture Replacement in Mupen64Plus:.Enabling the Hi-Res Textures in Mupen64Plus: Take the HTC file you created in the 'cache' folder and transfer it to the folder 'cache' in Retroarch>cores>system>Mupen64Plus>cache (and if that folder does not exist, create it).ģ.Access your Switch's microSD card by either a card reader or an FTP program.A) Transferring the HTC file to Mupen64Plus:.Transferring the Texture Pack to Retroarch on the Switch: In the folder you set for 'cache', you will see an HTC file named after your ROM - note that this does NOT have to match the filename of the rom!.Ģ.Once the rom is running, close the program and wait a moment, as some of the larger texture packs take a few seconds to compile to the HTC file.Allow the textures to load, you should see yellow text loading each one.Make sure that 'Save enhanced texture cache to hard disk' is checked!.Direct the plugin to the 'hires_texture', 'cache', and 'texture_dump' folders.Within the menu of the program manually select GlideN64 to be used.Put the plugin in the GFX folder of Project64.This is the file we will be using on Mupen64Plus. Essentially, this requires a computer running Project64 with the GlideN64 graphic plugin which reads the textures and caches them into the HTC file which allows it to run the ROM with the textures faster.
#Retroarch windows ocarina of time how to#
Here is great tutorial that shows how to convert PNG texture packs into HTC files. If you decide to use a texture pack that has no precompiled HTC file you will need to convert it so that it is usable on Mupen64Plus.C) Converting PNG Textures to HTC Files.

